Rust’s February update includes a big performance fix
Rust‘s February update is seasonally appropriate for February (in the northern hemisphere, at least), but while the arctic features are the headline attractions, there are some notable technical changes – including a major performance fix. The devs at Facepunch say you should see much more stable frame rates as of this February 3 update.
Recent updates have introduced an issue where frame rates would dip for no apparent reason, and the issue would be worse the higher your base frame rate was. “After doing a bunch of profiling,” the devs say in a press release, “we noticed that there were some significant stalls on the render thread and our tree impostor system was most likely the cause of the issue, even though the population had only been tweaked very slightly recently.”
The devs say that “with the fix, frame rates should be a lot more consistent again (as long as what’s being rendered is consistent) and should overall be slightly higher in general, particularly in areas with a lot of bushes and trees like Bandit Camp.”
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