Ghostwire: Tokyo is looking a little creepy, very weird, and all rad

ghostwire:-tokyo-is-looking-a-little-creepy,-very-weird,-and
all-rad

ghostwire tokyo art

Ghostwire: Tokyo is an upcoming action-adventure game from Tango Gameworks (aka the folks behind The Evil Within), which means it has ghosts and ghost-adjacent monsters in it. Last night Bethesda showed off a bit more of the game with a streamed showcase, with a ten minute breakdown of the game in action. I, however, was privy to a hands-off presentation that comprised a whole half an hour of Ghostwire Tokyo being played. What luxury!

It reminded me much less of The Evil Within than I expected. It has a lot of horror elements, don’t get me wrong, but Ghostwire: Tokyo is much more of an action game using the language of horror to convey its themes than the other way around. Rather than spending most of your time on the back foot, creeping around in the hope you can get past a lumbering ball of dead lady limbs with most of your health intact, time in Ghostwire: Tokyo is more likely spent one-shotting headless demon schoolgirls with a bow and arrow. The general vibe, if not the specifics, reminded me a lot of classic, thundering 90s and 00s action films like Blade. So, in other words, Ghostwire: Tokyo looks rad as hell. Even better, it’s also unashamedly strange.

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