Minecraft Update 2.38 Unleashes Over 100 Fixes
Mojang has unwrapped the Minecraft update 2.38 patch notes for your consumption, which comes packing over 100 fixes for the perennially popular title. The update follows yesterday’s Minecraft Dungeons patch, which you can read more about here.
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Read up on the full Minecraft 2.38 patch notes below.
Changes:
- World settings can now be changed directly on Realms, just like local worlds
- If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
Parity:
- Added the Globe Banner Pattern on Bedrock
- Raid boss bar says now displays “Raid – Victory” and Fireworks are launched from the ground after a raid is defeated (MCPE-51267)
- Villagers now make a “No” sound when attempting to make a trade that they are out of stock
- Players no longer gain a particle effect when obtaining Bad Omen from Pillager Captains
- Iron Golems now show different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them (MCPE-74081)
- Removed the emerald icon above a Villager’s head when trading
- Iron Golems now only attack players that have very bad standing in a village after attacking a Villager
- Glow Lichen now has similar brightness as Java Edition
- Foxes now aim downwards when they pounce (MCPE-143664)
- Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders
- Biome decoration features in cave biomes now have similar frequency as Java Edition
- Adjusted the “otherside” music disc to give off a redstone signal of 14 to match Java Edition (MCPE-145751)
- Adjusted the “Pigstep” music disc to give off a redstone signal of 13 to match Java Edition (MCPE-74030)
- Updated textures for multiple blocks and items to remove bugs and achieve parity between Bedrock and Java Edition (MCPE-127539)
Lodestone Compass
Oak Door, Dark Oak Door, Birch Door, Spruce Door, Acacia Door, and Jungle Door
Oak Sign, Dark Oak Sign, Birch Sign, Spruce Sign, Acacia Sign, Jungle Sign, Warped Sign, and Crimson Sign
Campfire and Soul Campfire
Item Frame and Glow Item Frame
Glow Berry Vines
Comparator (On)
Wither
Additional texture updates
Updated Glass Pane top to match the new texture on Java Edition (MCPE-148572)
Fixed the top texture of Dark Oak Logs (MCPE-148577)
Updated Stripped Dark Oak side texture to match the new texture on Java Edition (MCPE-148576)
Updated Dirt Path side texture (MCPE-148568)
Changed ‘door_oak’ texture filename back to ‘door_wood’ (MCPE-148502)
Reversed Parrot head and wing bottom textures (MCPE-148573)
Moved Beetroot and Melon Seed textures 1 pixel row down to match Java Edition (MCPE-148561)
Removed unused pixels in Cocoa Beans stage 0 and stage 1 textures to match Java Edition
Updated Smooth Stone texture in Armor Stand base (MCPE-148565)
Removed horizontal lines in Oak and Iron upper Door textures (MCPE-148566)
Removed hood in Witch, Evoker, and Vindicator textures to match Java Edition
Changed alpha values of Red and Blue Stained Glass textures to match Java Edition (Vanilla Parity)
Fixed the hammer icon’s color palette on the Anvil screen (MCPE-148575)
Updated Dark Oak Planks on the Cartography table textures (MCPE-148562)
Updated Spruce Planks on the Barrel bottom texture
Updated Planks on the Lectern base texture (MCPE-148567)
Fixed highlight inconsistencies in Gold and Diamond Armor textures (MCPE-148591)
Removed wandering pixel in the Carrot stage 3 texture (MCPE-148563)
Centered the back texture of Axolotls (MCPE-148571)
Boat oars now have the same color as the Boat (MCPE-150492)
Experimental Features:
Reminder: Remember to make regular backup copies of your favorite worlds before enabling experimental features!
Please keep in mind that these features are work in progress, still under in development, and subject to change. If you activate them, your world might crash, break, or not work with future updates. Experimental features cannot be turned off after world creation.
For more information, please see the article about enabling experimental features at aka.ms/MCExperimentalFeatures.
More experimental features will become available in future releases. This is only the beginning of new content for The Wild Update!
Frogs and Tadpoles
Frogs will spawn in Swamp biomes
Frogs can croak, jump, swim, and walk on land
Frogs can eat small Slimes, causing a Slime Ball to drop
Frogs can be tempted and bred using Seagrass, but this is just a placeholder food for now
Frogs lay eggs after mating
Frog eggs that hatch spawn Tadpoles
Tadpoles that grow up will turn into a Frog
Tadpoles can swim in water
Tadpoles “jump around” like fishes when on land, and eventually die
Tadpoles grow into a different type of Frog based on the biome they are born in
Tadpoles can be caught in a Bucket
Froglight
Three new Froglight blocks have been added (Pearlescent, Verdant, and Ochre)
The Froglight blocks emit light
The blocks are obtained by luring a Frog close to a small Magma Cube. The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variant will cause a different Froglight block to drop
Sculk
Sculk block features are now accessible by enabling this toggle
Fixes:
Performance / Stability
Fixed an issue that could cause entities in a chunk to not save when exiting a world (MCPE-144208)
The game now loads certain seeds and worlds around Mesa biomes without crashing (MCPE-149659)
Fixed a crash that could occur when trading Maps with Cartographer Villagers (MCPE-142388)
Fixed a crash that could occur when shift-clicking Armor in the Crafting Table while using Pocket UI (MCPE-144863)
Fixed issue where breaking blocks, opening chests, and entering portals would be delayed/not work when there are lots of mobs nearby (MCPE-149214)
Optimized the placement of geode features in the world
Reduced the amount of network packets sent with the subchunk request system and packet optimizations
Gameplay
Boats no longer disappear when getting out of them after a long ride (MCPE-108568)
Players can now use emotes while standing on Scaffolding (MCPE-147624)
Capped the freezing range of the Frost Walker enchantment to 8 blocks to avoid server unresponsiveness
The ‘Iron Belly’ achievement can once again be unlocked (MCPE-146036)
Players can no longer be hurt by their own armor enchantments such as Thorns
Fixed a camera issue when entering a Bed while still in glide mode (MCPE-117339)
Pillager Outposts now spawn the correct number of Pillagers and Iron Golems (MCPE-141499)
World Generation
Large Dripstone feature does not generate floating on top of lava anymore (MCPE-141131)
Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one (MCPE-148588)
Pointed Dripstone now sometimes generate on large stalactites and stalagmites (MCPE-128128)
Lava pools now only generate in positive Y coordinates (MCPE-146459)
Lava pools that generate close to Y=0 will have Deepslate and Stone blocks casing
Coral now generates in the deeper depths of Warm Oceans (MCPE-147399)
The Grove biome now has more variety of Spruce Trees (MCPE-148361)
Fixed Mesa and Frozen Ocean biomes having inconsistent generation on Realms
The Bedrock layer in old world chunks is now replaced with Deepslate between y=0 and y=8 (MCPE-147373)
Copper Ore can now generate in Deepslate variant in Dripstone Caves (MCPE-144800)
Ruined Portals under Ocean and Swamp biomes are no longer waterlogged and will spawn dry
Chests and Monster Spawners once again generate correctly in structures (MCPE-23416, MCPE-48622, MCPE-97295)
The bottoms of hoodoos in Eroded Badlands biomes no longer make flat ceilings in caves underneath (MCPE-146984)
Lily Pads no longer generate in aquifers under Swamp biomes (MCPE-125913)
Fossils can now be generate below Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks (MCPE-144065)
Fossils will no longer generate floating in caves or water
Mineshafts now always generate above the Bedrock layer (MCPE-147575)
Iceberg features no longer replace Snow Blocks of Igloo structures (MCPE-147690)
Water in open air mountain caves no longer generates unevenly (MCPE-149417)
Aquifers no longer generate with missing water blocks (MCPE-146452)
Mobs
Villagers, Rabbits, and Foxes spawned in the Frozen and Jagged Peaks biomes now spawn as their respective snowy variants (MCPE-119561)
Goats now spawn in the Jagged Peaks and Frozen Peaks biomes (MCPE-146886)
Axolotl walk animations are now affected by speed (MCPE-131322)
Slimes are once again aggressive towards Snow Golems (MCPE-146651)
Fixed a bug where the Ender Dragon would become invisible when flying towards the portal fountain after dying (MCPE-149119)
When using the Education Edition toggle, Axolotls, Bees, Boats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins can now have Balloons attached to them. Wow, that’s a lot of mobs!
Skeleton Horsemen now pathfind correctly (MCPE-147521)
Farmer Villagers no longer pick up more than 8 stacks of items (MCPE-123412)
Untamed Cats can now be leashed
Guardians and Elder Guardians no longer sink while targeting an enemy or the player
Blocks
Fire can no longer be placed on top of Lightning Rods
The width of Walls connecting to Candles is now correct (MCPE-141156)
Improved the animation of falling block entities (e.g. Sand and Gravel) (MCPE-142010)
Amethyst Clusters are now properly destroyed when the supporting block is destroyed (MCPE-126076)
Copper Blocks and variants now oxidize in the Nether (MCPE-134954)
Big Dripleaf placement has been restricted to Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium (MCPE-123392)
Water blocks near edges should now flow properly
Fixed Monster Spawners that sometimes stopped spawning mobs when the chunks they were placed in were reloaded (MCPE-142285)
Fixed End Crystal beams not rendering when an End Crystal was out of the players sight (MCPE-149159)
Fixed Structure Blocks infinitely spawning the same entities when loading a structure (MCPE-137617)
Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks, like Glow Lichen
Big Dripleaf, Amethyst Buds, and Amethyst Clusters no longer break in Structure Blocks
Pointed Dripstone can now only be placed on full faces of blocks
Glow Lichen is now oriented the correct way when placed
Magma Blocks no longer deal damage when the Fire Damage game rule is disabled (MCPE-99718)
Flower blocks are now properly destroyed by explosions when inside snow layers (MCPE-146492)
Portal blocks are no longer obtainable in Survival mode (MCPE-138819)
Primed TNT will no longer explode when spawned using ‘/summon’ and the TNT Explodes game rule is disabled (MCPE-49044)
Cocoa Pods placed on chunk borders no longer break upon reloading a world (MCPE-67479)
Fixed Observer Block retaining its lit state while in the inventory if destroyed while blinking (MCPE-114173)
Fixed an issue where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
Light Block light intensity can now be incremented periodically while holding right-click/interact (MCPE-137647)
Light Block light intensity can now be changed on touch-input devices
Light Blocks can now be placed on other Light Blocks while sneaking (MCPE-137744)
Fixed Light Block’s brightness not being adjustable when playing in VR
Fixed Light Block not being continuously placed while holding the ‘Place’ button (MCPE-135669)
Light Blocks can now be waterlogged (MCPE-148391)
Items
Furnaces now consistently output the expected number of items after completing a smelt (MCPE-126004)
Stored experience in a Furnace can no longer be duplicated (MCPE-71777)
The Bow’s shaking animation now only appears when the Bow is fully drawn
Food once again applies status effects when eaten
Offset the position of Maps held in hand relative to the screen’s aspect ratio so they always stay close to the screen’s edge and remain fully visible
Item data no longer gets corrupted when items are placed in mobs’ hands (MCPE-145034)
Fixed first person off-hand Shield blocking animation (MCPE-125340)
Accessibility
Fixed an issue with Screen Reader on the “Save purchase to a Microsoft Account” screen
Screen Reader now correctly reads the names of experimental toggles
User Interface
Added appropriate padding to the “Item Text Name” box on the user interface for when players have Armor equipped in Survival mode and select items via the hotbar (MCPE-143928)
Fixed an issue where text shadows had a reduced offset when text message contains button glyph
Fixed an issue with getting a faulty purchase page for Realms when the maximum number of Realms are already owned on the current platform
Fixed the Achievements button not being accessible when scrolling up on the Pause Screen
Fixed the food cooldown visual not being semi-transparent on the HUD (MCPE-55206)
The “Invite to game” and player role buttons on the Pause Screen now have a white border when focused with custom resolution
The “Invite to Game” button on the pause screen now disables correctly when a server is full
Fixed tab order on the Settings menu when navigating with gamepad bumpers
Fixed the height of the scrolling content panel on the Marketplace sidebar navigation to display the scrolling bar for varying device resolutions
Fixed a redundant ” – ” beside player usernames after adding them to the friends list (MCPE-105464)
Fixed item tooltip freezing in place on the Creative menu when switching between gaze selection and controller selection on PS VR
Fixed player camera perspective not being respected when changing from Immersive Mode to Living Room Mode in PS VR
Boss bar info no longer disappears after changing VR display mode on PS VR
Fixed coin purchases not updating displayed coin amount until after relaunching the game
Removed double space spelling issues on several screens, including the Feedback prompt (MCPE-104037)
Fixed the player visual on the inventory screen while gliding. It was previously off-center and could hide elements of the interface
Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted (MCPE-147708)
Fixed Realms buttons disappearing after the Minecraft window lost and regained focus on the Create World on Realm screen
Technical Updates:
Updated Add-On Template Packs
Updated Add-On templates for 1.18.10 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks
Performance / Stability Fixes
Fixed a crash that could occur when setting the width or height of a mob’s hitbox to a negative value
Fixed an issue where ticking areas would occasionally skip a tick
Fixed a bug that caused performance drops when using the ‘/tag’ command (MCPE-139609)
The Content Log History panel is now accessible from the second player in split-screen without crashing the game
Fixed a crash that could occur when an animation controller referenced itself as one of its “animations”
The game no longer crashes when nesting schedule commands in functions (MCPE-144730)
Added log messages to help identify the cause of the BDS crash (BDS-12751)
Improved performance of RandomStrollGoal
Reduced memory and load times for ticking areas
General
Android’s target API has been updated to API 30 for Google Play Store
Reapplied changes to use “allowlist” instead of “whitelist” (BDS-14119)
Commands
Added ‘/loot’ command – Drops the given loot table into the world
Added a new ‘/damage’ command to allow players to deal damage to entities
Placing Cocoa Beans with ‘/setblock’ or ‘/fill’ commands no longer results in an error
The ‘/spreadplayers’ command no longer hangs when given a high spread range (MCPE-137793)
Order of function calls triggered by ‘/execute’ inside a function are now consistent (MCPE-111849)
The ‘/effect’ command no longer has the redundant argument ’empty’ (MCPE-62903)
Fixed a bug that caused the ‘/kill’ command to not kill entities with the Absorption effect (MCPE-142763)
Data-Driven Blocks
Added support for blocks having the same name, as long as they belong to different namespaces
Updated documentation for several components:
BlockExplosionResistance
BlockFrictionComponent
BlockMaterialInstances
BlockBreathabilityComponent
CraftingTableComponent
BlockLightFilterComponent
Changed BlockLightDescription JSON name from “minecraft:block_light_absorption” to “Minecraft:block_light_filter” and field name from “block_light_absorption” to “block_light_filter”
Data-Driven Entities
The random chance for a wild adult Ocelot to spawn with two children is now handled by components added in the entity JSON definition
Fixed many missing “Description” entries in the documentation
Added AI Goals documentation for “behavior.move_to_liquid” and “behavior.move_to_block”
Added AI Goals documentation for missing parameters of “behavior.tempt”, “behavior.rise_to_liquid_level”, and “behavior.random_fly”
Added Components documentation for missing parameters of “movement.sway”
Fixed some typos and inconsistencies in the Entities documentation
Data-Driven Items
Added nine new shapeless recipe JSON files, replacing hard-coded Smithing Table crafting recipes
Updated documentation for BlockCollisionComponentDescription
Changed BlockCollisionComponentDescription JSON name from “entity_collision” to “block_collision”
Updated documentation for FuelItemComponent
Renamed DamageableItemComponent to DurabilityItemComponent
Updated documentation for BlockRaycastComponent
Updated documentation for FoodItemComponent
Changed SaturationModifier in FoodItemComponent to take a float instead of a string
Fixed custom food behaviours not being replicated to guest clients
Mobs
The “controlling_seat” field on “minecraft:rideable” now works as intended for both Boats and Horses
Mobs riding other mobs and pathing towards a target will no longer wiggle back and forth along their path
Match tool conditions now work on mobs (Experimental)
JumpToBlockGoal can no longer be used when the mob is in water
JumpToBlockGoal now correctly searches the same distance upwards and downwards when looking for jumpblockcandidates, allowing a mobs that use the goal to jump equally high as low
Fixed an issue where animation controller events defined in the default state would get skipped if the controller immediately transitioned to another state (This is a versioned change that will only be applied for animation controllers starting at format_version 1.18.10)
Animation
Fixed an issue where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total “animation_length”
Fixed an issue where event times were not considered within the animation length calculation that happens when “animation_length” is not explicitly specified
Molang
Fixed arrow operator to return 0 if the left side is not a valid entity or item, rather than causing the entire expression to return 0
For example, if bis not valid variable.a = variable.b->variable.c will now assign 0 to variable.a
This is not a Molang Versioned Changebecause no known content is currently using the arrow operator
Add non-experimental is_name_any, is_item_name_any, and is_owner_identifier_any queries
Fixed relative_block_has_all_tags block_neighbor_has_all_tags and biome_has_all_tags queries to require all tags rather than just any tags
Fixed nested conditional (ternary) operator parsing to go right-to-left instead of left-to-right
This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.18.10 or higher
Previously nested conditional expressions like ‘A?B:C?D:E’would evaluate as ‘ (A?B:C)?D:E’, now they evaluate as ‘A?B:(C?D:E’
Access of missing public variables on other entities will return 0.0 and not cause an error
Fix loading of public variables containing capital letters to not cause an error
Added “slot.equippable” added as a slot option for WearableItemComponent and Molang
Added alland query.any to check if a value matches all or any of the following values
Added in_rangeto check if a value is in the (inclusive) range between a min and max value
Block Components (Experimental)
Fixed BlockPartVisibilityComponent for multiplayer by adding network save/load tags (MCPE-141908)
GameTest Framework (Experimental)
There are some important breaking changes in APIs creators should be aware of:
Renamed mojang-minecraft:Worldobject to mojang-minecraft:world
In practice, this means “World.getDimension” code should now read “world.getDimension”
Removed mojang-minecraft:Commands- Instead, we are adding runCommand methods on dimension, entity, and player
In practice, this means that “Commands.run(“say Hello World”, dimension)” should now read “dimension.runCommand(“say Hello World”)”
Other major API adds and updates:
mojang-minecraft module
World
Replaced function getPlayers() : Player[] with function getPlayers(options: EntityQueryOptions = undefined) : EntityIterator- Returns an iterator to a collection containing all players in the dimension. Optionally, options can be used to filter the result
World.events
Added blockBreak and blockPlace events, which are called when a player breaks or places a block in the world
Added optional argument to events.addEffect. This argument will limit the callback to only fire for specific entities (see EntityEventOptions)
Item use events:
Added event events.beforeItemUse – Fires before an item is used. Can be canceled
Added event events.itemUse – Fires when an item is used and the before event is not cancelled
Added event events.beforeItemUseOn – Fires before an item is used on a block. Can be cancelled
Added event events.itemUseOn – Fires when an item is used on a block and the before event is not cancelled
Note that the following definition events only function with data driven items created as part of the Holiday Creator Features experiment:
Added..
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