Dying Light 2 update improves DLSS, stops replicating corpses
Dying Light 2 is quite the hardware fiend, hence why enabling DLSS – provided your GPU supports it – is so useful for keeping frame rates up. Sadly, in both the review build I tested and at launch, even the highest quality DLSS setting looked uncharacteristically lower-res. It was still worth using, especially if you fancied clambering over Villedor’s rooftops at 4K or with ray tracing effects, but there was a nagging sense that DLSS can do better. And now it can, for Dying Light 2’s 1.04 update is live, and sharpens Nvidia’s upscaling tech to close that gap between the rendering and native resolutions.
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