Call of Duty: Warzone Season 2 Arrives WIth Comprehensive Patch Notes
For those of you waiting to jump into Call of Duty: Warzone Season 2 instead of celebrating Valentine’s Day, Activision and Raven Software have heard you. The new season is now live, with a long list of tweaks and changes implemented as part of the process.
Weighing in at about 14GB on consoles and 23GB on PC, there is definitely much to look forward to. The new Nebula V ammo and bombs will give you more offensive options, while the Portable Decontamination Stations offer temporary refuge. Players can take to the sky with Redeploy Balloons, or take advantage of new AI threats and grab valuable loot.
There is also the new Bomber Plane vehicle for domination from the skies, while new locations and modes ensure that Call of Duty: Warzone Season 2 keeps things fresh. If you want to understand just what the upcoming playlist is like, Activision has also kindly shared the following:
A new battle pass is also available with Call of Duty: Warzone Season 2, with 100 tiers to work through for that sweet cosmetic content. Anyone who purchases the battle pass can gain access to new Operator Anna Drake as well, together with the White Mirage skin.
The new Search and Deploy event will commence in phases, starting with a new Cladera Clash Limited-time Mode that brings the fight to AI enemies, and will be followed by more content in the coming weeks. For all the details, you can check out the update here, or read the full patch notes below:
Call of Duty: Warzone Season 2 Patch Notes
Gameplay Adjustments
- Aim Assist
- While stunned on controller, aim assist will now scale appropriately and will not cause unintended increase of aim assist strength
- Armor Plating
- Armor Plates will now prioritize refilling 1 full plate of armor before filling partially damaged plates
- Ascenders
- Players can now exit an Ascender with the Jump Button
- Added a prompt to exit an Ascender while Ascending
- Gas Mask
- Gas Masks will no longer be auto-equipped when aiming down sights
- Whilst the Gas Mask will still deplete in ADS, the animation will no longer interrupt and will wait for the player to go back to hip-fire before equipping
- Players will take damage as normal while they are in ADS without their Gas Mask equipped.
- Gasoline Canister
- Will no longer detonate when hit by a Stun grenade
- Can now be thrown through glass windows
- Players are less likely to accidentally pick them up
- Kill damage zone is reduced with the addition of fall-off damage
- Gulag
- Footsteps of spectators are less audible. Further improvements will be made here into the season.
- Mantling & Traversal
- Increased mantle height for improved vertical navigation and traversal
- Various map improvements to aid traversal and player leading.
- Various improvements to visuals and texture streaming when traversing on consoles.
- Parachutes
- Are now the same speed going forwards as it was going sideways.
- Can now be pulled at a lower vertical height.
- Can now be pulled sooner after exiting the infil plane.
- Can now be cut when closer to the ground.
Vehicle Adjustments
- General
- Reduced or in some instances removed collisions on various world assets to improve ground vehicle traversal
- Fighter Plane
- Health has been slightly reduced
- Weapon damage has been reduced
- Fighter Planes are no longer able to auto-target skydiving Players
- Collision has been adjusted to alleviate instant death in some circumstances
- Anti-Aircraft Gun
- Flak damage range increased
- All heat is cleared once the overheat has cooled down
- Heat dissipation rate has been increased
- Squad Transport
- Improved handling, speed, and off-road performance
- Utility Truck
- Improved speed, handling, and able to climb steeper inclines
UI/UX
- Updates to the “Play” tab have made it possible for the ‘Rebirth Resurgence’ game mode to now use the squad size drop down box for improved convenience.
- The prompt for dropping a single armor plate now says “Drop Single” instead of “Drop Stack”.
- The pause screen now displays any running events, this can be clicked through to display a summary of the event.
- The moving Tram in the Capital is now shown on the Tac Map for situational awareness.
- Show Controls and fading behavior has now been added on to the HUD on all Warzone vehicles.
- You can disable this in the options menu, this new option is located in Interface > HUD > Always Show Vehicle Controls.
- Added Pitch up and Pitch down key binds for the airplane.
- These new keybinds are located in Keyboard & Mouse > Killstreaks & Vehicles > Airplane Keybinds.
- In-match splash screens/messages have been disabled for Spectators.
Call of Duty: Warzone Season 2 BUG FIXES
- Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
- Fixed various issues related to console texture streaming.
- Fixed various issues causing crashes on across platforms.
- Fixed an issue causing inconsistent voice chat connectivity.
- Fixed an issue causing corrupted graphics across platforms.
- Fixed an issue causing some Operator skins to appear invisible at a distance.
- Fixed a timing issue where swapping between guns while looting a gun would replace the wrong gun in a players inventory.
- Fixed an issue that would sometimes prevent the Loadout Drop Event from occurring during the 6th Circle of the Battle Royale game mode.
- Note: the 2nd Loadout Drop Event has also now been moved into the 5th Circle.
- Fixed an issue causing the HUD to show that a Player returned from the Gulag with fists when they actually had a Weapon.
- Fixed an issue that allowed Players to return from the Gulag with the full Loadout.
- Fixed an issue preventing the Assault Rifle Charlie’s (VG) Chariot 18” Rapid barrel from properly adjusting Recoil behavior.
- Fixed an issue preventing the Sten (VG) from exhibiting its intended Recoil behavior.
- Fixed an issue preventing the Light Machine Gun Charlie (VG) from exhibiting its intended Recoil behavior.
- Fixed an issue preventing the DP27 (VG) from exhibiting its intended Recoil behavior.
- Fixed an issue preventing the Welgun’s (VG) GW 02 and GW 03 iron sights from appearing in the Gunsmith.
- Fixed an issue preventing Sawtooth (VG) Camos from appearing in the Gunsmith.
- Fixed an issue with the RATT’s (VG) .45 ACP 12 Round Mags where it was not properly calculating changes to Damage.
- Fixed an issue with the RATT’s (VG) 7.62 Gorenko 14 Rounds Mags where it was not properly calculating changes to Damage.
- Fixed an issue where the Assault Rifle Charlie’s (VG) Cooper 21” Scythe Barrel was incorrectly increasing damage to the head and decreasing damage to the body.
- Fixed an issue that corrects the orientation of the Combat Shield when it spawns out of a loot chest.
- Fixed an issue causing Weapon Loot Cards to display an incorrect number of attachments for some Vanguard weapons.
- Fixed multiple issues where it would show social contacts playing the wrong title.
- Fixed an issue where invert mouse look for keyboard and mouse on console did not work.
- Fixed an issue where Dynamic Resolution Framerate Target was not displaying the appropriate value.
- Fixed an issue resulting in some Players experiencing on keyboard and mouse after making a purchase at a Buy Station.
WEAPONS
New Weapons
- KG M40: Assault Rifle (VG)
- Workhorse assault rifle. Naturally steady and accurate.
- Whitley: Light Machine Gun (VG)
- Heavy long-range machine gun, cumbersome but consistent.
New Unlock Challenge Missions (VG):
- Cooper Carbine: Assault Rifle
- Using Assault Rifles, get 5 or more headshots in 15 different completed matches.
- Gorenko Anti-Tank Rifle: Sniper Rifle
- Using Sniper Rifles, get 10 single-shot eliminations in 15 different completed matches.
- Sawtooth: Melee
- Eliminate 5 stunned enemies 15 in different completed matches.
Weapon Adjustments
A tip for parsing the following changes: An attribute can increase and be detrimental, or decrease and be beneficial. While considering the below changes, it is recommended to focus on the “down from” or “up from” language.
“Down from” will always indicate a negative effect, while “up from” will always be positive.
All Vanguard Weapons have had their Ballistics behavior adjusted to more closely match MW and BOCW Weapons.
» Assault Rifle «
- Assault Rifle Alpha (VG)
- ADS Speed decreased to .26, down from .255
- C58 (BOCW)
- Recoil Deviation increased
- Recoil Magnitude increased
- Volkssturmgewehr (VG)
- ADS Speed decreased to .265, down from .26
» Handgun «
- Klauser (VG)
- Bullet Velocity increased to 390, up from 353
- Machine Pistol (VG)
- Mid Damage increased to 16, up from 15
- Top Break (VG)
- Bullet Velocity increased to 399, up from 360
- Max Damage Range increased to 925, up from 800
- Mid Damage increased to 34, up from 30
- Min Damage increased to 26, up from 24
» Light Machine Gun «
- DP27 (VG)
- Lower Torso Multiplier decreased to 1, down from 1.1
- Light Machine Gun Charlie (VG)
- Left Upper Arm Multiplier decreased to 1, down from 1.1
- Lower Torso Multiplier decreased to 1, down from 1.1
- Right Upper Arm Multiplier decreased to 1, down from 1.1
» Marksman Rifle «
- M1 Garand (VG)
- Recoil behavior adjusted
» Sniper Rifle «
- 3-Line Rifle (VG)
- ADS Speed increased to .517, down from .5
- ADS Movement Speed increased by 27.1%
- Gun Bob decreased
- Movement Speed increased by 3.7%
- Neck Damage Multiplier increased to 1.6, up from 1.5
- Gorenko Anti-Tank Rifle (VG)
- ADS Speed increased to .66, up from .7
- Kar98k (VG)
- ADS Speed decreased to .455, down from .29
There are two parts which comprise the Stats of the Kar98k (VG): the Weapon and the Base Optic. In the case of the Kar98k (VG), much of its ADS Speed stats were coming from its Optics. We have decided to take that ADS Speed and spread it out more evenly amongst its Attachments. The end result is a more consistent range of ADS Speeds that will not vary as wildly depending on the Optic alone. When considering the changes made to Optics and other Attachments, this results in a net increase to the Kar98k’s (VG) ADS Speeds. See the Optics section for additional details.
- Type 99 (VG)
- ADS Speed increased to .48, up from .58
- Gun Bob decreased
» Submachine Gun «
- Submachine Gun Charlie (VG)
- Maximum Damage Range decreased to 422, down from 473
- Mid Damage Range decreased to 600, down from 612
- Type 100 (VG)
- Gun Kick adjusted
- Welgun (VG)
- Maximum Damage Range decreased to 525, down from 581
- Mid Damage Range decreased to 734, down from 778
ATTACHMENTS
General
- Cleared up Pro, Con, and Stat Bar inconsistencies for most Vanguard Attachments.
» Ammunition «
- Incendiary (VG)
- Base Burn Damage decreased to 6, down from 9
- No longer decreases Damage Range by 5%
- Now decreases Damage by 10% (3% for Sniper Rifles)
Trading damage now for damage later will have many Players still equipped with Incendiary wondering why they lost an even, or slightly advantaged fight. For now, Incendiary will provide a niche use on specific Weapons where shots are intermittently hit, or fire is unreturned. Players with above average aim will want to find a new type of Ammunition to lock and load.
- Lengthened (VG)
- Bullet Velocity increased by 10%, down from 30%
As a result of Lengthened’s monopoly over Bullet Velocity on Vanguard (VG) Attachments, build diversity and Weapon viability has taken a hit. By shifting this Bullet Velocity into a wider variety of Attachments, we are aiming to provide more viable builds and meaningful choice within this category.
Lengthened aside, we have further changes coming to increase diversity in the Ammunition category. These changes will ensure the category fulfills more of a playstyle supplemental role for builds rather than a necessary enabler.
As a whole, Vanguard Weapons have been lacking in Bullet Velocity when compared to the competition. We felt it was necessary to provide more Bullet Velocity to VG Weapons so they could compete more consistently in long-range engagements. To remedy this, we have added Bullet Velocity to most VG Barrels.
» Barrels «
- 3-Line Rifle (VG)
- 270mm Voz Carbine
- ADS Speed increased by 7%, up from 5%
- Bullet Velocity decreased by 10%, up from 20%
- 500mm MN Custom
- ADS Speed decreased by 8%, down from 5%
- Movement Speed decreased by 2.5%, down from 2%
- Now decreases ADS Movement Speed by 3%
- Now decreases Sprint to Fire Speed by 5%
- Now increases Bullet Velocity by 20%
- Empress 514mm F01
- Now increases Bullet Velocity by 17%
- Empress 700mm TN02
- Now decreases ADS Speed by 10%
- Now decreases Movement Speed by 2%
- Now decreases Sprint to Fire Speed by 7%
- Now increases Bullet Velocity by 30%
- Kovalevskaya 700mm
- Now decreases Horizontal Recoil Control by 10%
- Now decreases Vertical Recoil Control by 10%
- Now increases ADS Speed by 4%
- Now increases Muzzle Velocity by 15%
- Now increases Neck Damage by 10%
- Kovalevskaya 820mm R1MN
- Now decreases ADS Movement Speed by 3%
- Now decreases Movement Speed by 3%
- Now increases Bullet Velocity by 35%
- 270mm Voz Carbine
- AS44 (VG)
- Kovalevskaya 615mm
- ADS Movement Speed decreased by 2%, up from 8%
- ADS Speed decreased by 12%, up from 20%
- Now decreases Hip Fire Accuracy by 15%
- Now decreases Movement Speed by 1.6%
- Now increases Bullet Velocity by 40%
- ZAC 650mm Precision
- Now decreases ADS Speed by 6%
- Now increases Bullet Velocity by 30%
- Kovalevskaya 615mm
- Assault Rifle Alpha (VG)
- Krausnick 620mm Precision
- Initial Recoil Control increased by 40%, down from 80%
- Now increases Bullet Velocity by 30%
- Now decreases ADS Speed by 6%
- VDD 760mm 05B
- ADS Movement Speed decreased by 2%, up from 6.5%
- Now decreases ADS Speed by 12%
- Now decreases Movement Speed by 2%
- Now increases Bullet Velocity by 40%
- Krausnick 620mm Precision
- Assault Rifle Bravo (VG)
- Botti 270mm CXIII-P
- Now decreases ADS Speed by 6%
- Now increases Bullet Velocity by 30%
- Imeritto 180mm 02BI
- Muzzle Velocity decreased by 8%, up from 10%
- Botti 270mm CXIII-P
- Assault Rifle Charlie (VG)
- CGC 27” 2B
- ADS Movement Speed decreased by 2%, up from 8%
- Now decreases ADS Speed by 12%
- Now decreases Hip Fire Accuracy by 15%
- Now decreases Movement Speed by 1.5%
- Now increases Bullet Velocity by 40%
- CGC 30” XL
- ADS Movement Speed decreased by 6%, up from 12%
- Movement Speed decreased by 3%, up from 8%
- Now increases Bullet Velocity by 45%
- Cooper 21” Scythe
- Now decreases ADS Speed by 6%
- Now increases Bullet Velocity by 30%
- CGC 27” 2B
- Assault Rifle Hotel (VG)
- Empress 620mm Precision
- Now decreases ADS Speed by 6%
- Now increases Bullet Velocity by 30%
- Empress 620mm Precision
- Cooper Carbine (VG)
- 14” Gracey Rapid
- Horizontal Recoil Control decreased by 40%, down from 36%
- Vertical Recoil Control decreased by 11%, down from 5.9%
- 18” Ragdoll G45
- Bullet Velocity increased by 30%, down from 40%
- Now decreases ADS Speed by 10%
- Now decreases Movement Speed by 1.3%
- 22” Cooper Custom
- Now decreases ADS Movement Speed by 2%
- Now decreases ADS Speed by 12%
- Now decreases Hip Fire Accuracy by 15%
- Now decreases Movement Speed by 2%
- Now increases Bullet Velocity by 40%
- 14” Gracey Rapid
- DP27 (VG)
- Kovalevskaya 604mm
- Damage Range increased by 50%, down from 60%
- Now decreases ADS Speed by 6%
- Now decreases Movement Speed by 1%
- Now decreases Sprint to Fire Speed by 5%
- Now increases Bullet Velocity by 30%
- Kovalevskaya 680mm B02D
- Now decreases ADS Movement Speed by 2%
- Now decreases ADS Speed by 12%
- Now decreases Hip Fire Accuracy by 15%
- Now decreases Movement Speed by 1.5%
- Now increases Bullet Velocity by 40%
- Kovalevskaya 604mm
- Einhorn Revolving (VG)
- Klauser 560mm Rapid
- Damage Range decreased by 25%, up from 30%
- Klauser 610mm Light
- Damage Range decreased by 8%, up from 10%
- Muzzle Velocity decreased by 12%, up from 20%
- Klauser 710mm 02B
- ADS Speed decreased by 12%, down from 10%
- ADS Spread (bloom) decreased by 30%, up from 25%
- Now decreases ADS Movement Speed by 2%
- Now decreases Movement Speed by 2%
- Now increases Bullet Velocity by 40%
- Klauser 560mm Rapid
- G43 (VG)
- ZP 770mm Precision
- Now decreases ADS Speed by 6%
- Now increases Bullet Velocity by 30%
- ZP 770mm Precision
- Gorenko Anti-Tank Rifle (VG)
- 420mm Empress
- Now decreases ADS Speed by 10%
- Now decreases ADS Movement Speed by 3%
- Now decreases Movement Speed by 2.5%
- Now increases Bullet Velocity by 10%
- 440mm Anastasia Custom
- ADS Movement Speed decreased by 6%, up from 12%
- Movement Speed decreased by 3%, up from 8%
- Now increases Bullet Velocity by 20%
- 420mm Empress
- Kar98k (VG)
- VDD 660mm 05HE
- Movement Speed decreased by 5%, down from 4%
- Now decreases ADS Movement Speed by 5%
- Now increases Bullet Velocity by 50%
- VDD RE02K
- ADS Speed decreased by 7%, up from 8%
- Bullet Velocity increased by 30%, down from 40%
- VDD 660mm 05HE
- Light Machine Gun Charlie (VG)
- Oak & Shield 590mm Model 2B
- Sustained Recoil decreased by 25%, up from 30%
- Queen’s 615mm Crown
- Now decreases ADS Speed by 6%
- Now increases Bullet Velocity by 30%
- Queen’s 705mm Royal
- ADS Speed decreased by 12%, down from 10%
- Now decreases ADS Movement Speed by 2%
- Now decreases Hip Fire Accuracy by 15%
- Now decreases Movement Speed by 1.5%
- Now increases Bullet Velocity by 40%
- Queen’s 775m Scepter
- ADS Movement Speed decreased by 6%, up from 12%
- Movement Speed decreased by 3%, up from 8%
- Now increases Bullet Velocity by 45%
- Oak & Shield 590mm Model 2B
- M1 Garand (VG)
- Chariot 26” Precision
- Now decreases ADS Speed by 6%
- Now increases Bullet Velocity by 30%
- Recoil behavior adjusted
- CGC Ironsides
- ADS Movement Speed decreased by 6%, up from 12%
- Movement Speed decreased by 3%, up from 8%
- Now increases Bullet Velocity by 50%
- Chariot 26” Precision
- MG42 (VG)
- VDD 680mm 31M
- Now decreases ADS Movement Speed by 2.5%
- Now decreases ADS Speed by 12%
- Now decreases Hip Fire Accuracy by 15%
- Now decreases Movement Speed by 2.5%
- Now increases Bullet Velocity by 40%
- VDD 890mm 32M Luftschutz
- ADS Speed decreased by 18%, down from 16%
- Horizontal Recoil Control increased by 35%, down from 40%
- Now increases Bullet Velocity by 45%
- Vertical Recoil Control increased by 35%, down from 40%
- VDD 680mm 31M
- Owen Gun (VG)
- Hockenson 305mm Precision
- Now decreases ADS Move Speed by 1.7%
- Now decreases ADS Speed by 5%
- Now increases Bullet Velocity by 30%
- Hockenson 305mm Precision
- PPSh-41 (VG)
- ZAC 300mm
- Now decreases ADS Speed by 6%
- Now increases Bullet Velocity by 10%
- ZAC 300mm
- RATT (VG)
- Empress 129mm B03TT
- Max Damage increased to 32, up from 30
- Min Damage increased to 26, up from 24
- Empress 129mm B03TT
- Sten (VG)
- Hockenson 348mm B13S
- Neck Damage Multiplier increased to 1, up from .95
- Now increases Bullet Velocity by 30%
- SA 65mm Rapid
- Horizontal Recoil Control decreased by 30%, up from 35%
- Hockenson 348mm B13S
- Submachine Gun Charlie (VG)
- Krausnick 317mm 04B
- Now decreases ADS Movement Speed by 2%
- Now decreases ADS Speed by 12%
- Now decreases Hip Fire Accuracy by 15%
- Now decreases Movement Speed by 1.5%
- Now increases Bullet Velocity by 20%
- Krausnick 317mm 04B
- SVT-40 (VG)
- Kovalevskaya 800mm B03
- ADS Movement Speed decreased by 6%, up from 12%
- Movement Speed decreased by 3%, up from 8%
- Now increases Bullet Velocity by 50%
- ZAC 730mm Precision
- ADS Speed decreased by 7%, up from 10%
- Now increases Bullet Velocity by 30%
- Kovalevskaya 800mm B03
- Top Break (VG)
- Wilkie W-7
- Now increases Bullet Velocity by 6%
- Now increases Neck Damage by 10%
- Wilkie W-7
- Type 100 (VG)
- Shiraishi 374mm
- ADS Speed decreased by 16%, up from 20%
- Now increases Bullet Velocity by 30%
- Vertical Recoil Control increased by 38%, down from 40%
- Shiraishi Precision
- Neck Damage Multiplier increased to 1.05, up from .95
- Now increases Bullet Velocity by 20%
- Now decreases ADS Speed by 6%
- Shiraishi 374mm
- Type 99 (VG)
- Shiraishi 712mm Sniper
- ADS Movement Speed decreased by 6%, up from 12%
- Movement Speed decreased by 3%, up from 8%
- Now increases Bullet Velocity by 40%
- Shiraishi 712mm Sniper
- Welgun (VG)
- 120mm Gawain Short
- Now decreases Bullet Velocity by 3.8%
- Now decreases Damage Range by 6%
- Now decreases Vertical Recoil Control by 4%
- Fire Rate increased by 9.3%, down from 12.5%
- 320mm SA Shrouded
- ADS Movement Speed decreased by 6%, up from 7%
- ADS Speed decreased by 18%, up from 20%
- Movement Speed decreased by 3%, up from 6%
- Now increases Bullet Velocity by 30%
- 120mm Gawain Short
» Magazine..
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