Out There’s sequel isn’t a roguelike anymore, but it’s “much more approachable”

out-there’s-sequel-isn’t-a-roguelike-anymore,-but-it’s-“much
more-approachable”

out there oceans of time keyart

Out There has been described as everything from a “pacifistic take on FTL” to “Gravity without the chain of astonishing coincidences” in the halls of this parish. Having originally begun life on mobile devices back in 2013, this combat-free space exploration and resource management game arrived on PC two years later as part of a snazzed up Ω Edition, putting you in the shoes of a lone astronaut trying to survive on the fringes of deep space. It was also bloody difficult, with a punishing brutality lying beneath its serene and comforting surface – something that developer Mi-Clos Studio’s founder and creative director Michaël Peiffert has been keen to address with its upcoming sequel, Out There: Oceans Of Time.

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