New World Update Introduces New Endgame Features, Fast Travel Changes, Increased Gear Score and More

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New World January Update New Endgame Features Increased Gear Score

Amazon Games has launched a new update for New World which adds new endgame feature Expedition Mutators, combat balancing, increased gear score and more.

New World Update Introduces New Endgame Features, Fast Travel Changes, Increased Gear Score and More

The latest update for New World which went live today adds new additions to the MMORPG. This includes a new endgame feature called Expedition Mutators, further balance changes to combat, an increase to gear score, bug fixes and more. We’ll go over the major changes and additions in this article.

New World Dynasty Shipyard

Endgame Content – Expedition Mutators

New World lacked some endgame content when it first launch, but Amazon are remedying the situation by adding a new feature called Expedition Mutators. This adds further challenges with an even bigger pay off according to the press release.

Expedition modifiers that affect “Normal” and “Named” enemies are found in Expeditions. This changes enemy encounters including how complex the enemies are and makes them more unpredictable.

Facing these new challenges will also reward new bespoke gear and resources, giving players more ways to power level. The unique combinations of Expeditions and Mutations will change each week on a rotation basis, with players working their way up the ladder of difficulty. In order to access a mutated version of an Expedition, players will need a Codex, plus a Mutated Expedition Tuning Orb (a one time reward) which is gained from running an Expedition in Regular Difficulty. Players can craft a Mutator Orb once per week, and can purchase further from the Faction Shop.

Mutation Effects: Elemental, Promotions and Curses

There are some interesting modifiers in rotation, including Elemental Mutations such as Hellfire and Eternal. Hellfire will engulf enemies in flames, causing burns to nearby players. While Eternal will inflict void to enemies, causing debuffs to players or even buff void-infused allies.

The addition of Promotions also puts a new spin on things, with mutations causing enemies to gain powerful new abilities. Savage will cause healing reduction and casting beams that will damage. Indomitable steals life from players as well as summoning a phalanx which can block incoming projectiles from players.

There are also Curses that will apply some negative effects to players such as Desiccated where players will time to time combust with elemental energy, needing to cleanse themselves to rid themselves of the debuff. Another is Censored which will cause players to lose mana regeneration, and they will need to lift this curse by entering a silence zone.

From the sounds of these modifiers to Expeditions, Amazon is working on making this type of content much more challenging, putting a higher emphasis on the need for players to work together in these modes, to come up with strategies to overcome the Mutation. This sounds a little similar to World of Warcraft with weekly modifiers applying certain debuffs which can cause havoc with certain roles in dungeons as well as the risk factor of losing a key/difficulty level if you fail. But as the combat is quite different from WoW, this could make some interesting situations especially with the action combat formula. It might be worth risk to dive into further difficulties in order to gain T5 gear for New World which has been added to the mutated version of Dynasty Shipyard.

If you want to see a mutated Expedition in action, check out the developer’s gameplay running Dynasty Shipyard Mutation at Level Four:

Mutator Perks

Offsetting some of the debuffs and modifiers adds, there are also Weapon Perks and Armor Perks that deal with just that. These cover Flame, Frost, Arboreal and Abyssal.

  • Weapon Perks

    • Flame Attunement – Attacks deal an additional 15% weapon damage as Fire. (Cooldown 2s)

    • Frost Attunement – Attacks deal an additional 15% weapon damage as Ice. (Cooldown 2s)

    • Arboreal Attunement – Attacks deal an additional 15% weapon damage as Nature. (Cooldown 2s)

    • Abyssal Attunement – Attacks deal an additional 15% weapon damage as Void. (Cooldown 2s)

  • Armor Perks

    • Flame Conditioning – After being hit with Fire damage, gain 4% Fire absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.

    • Frost Conditioning – After being hit with Ice damage, gain 4% Ice absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.

    • Arboreal Conditioning – After being hit with Nature damage, gain 4% Nature absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.

    • Abyssal Conditioning – After being hit with Void damage, gain 4% Void absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.

Changes to Expeditions

Along with new additions means some changes to Expeditions, notably the cost of crafting Expedition Keys as well as Key Crafting changes:

  • Reduced Starmetal Chisel coin cost to 150 down from 200.

  • Reduced Orichalcum Chisel coin cost to 200 down from 400.

  • Reduced Asmodeum Chisel coin cost to 250 down from 500.

  • Eternal Heart: Reduced all elemental mote costs to craft. Now costs 10 of each mote down from 30.

  • Elemental Heart: Reduced all elemental mote costs to craft. Now costs 10 of each mote down from 30.

  • Undying Heart: Reduced all elemental quintessence costs to craft. Now costs 2 of each quintessence down from 6.

  • Dynasty Tuning Orb: Reduced the amount of Corrupted Crystal required to craft. Now costs 1 down from 2.

  • Dynasty Tuning Orb: Reduced the amount of Obsidian Voidstone required to craft. Now costs 8 down from 10.

  • Lazarus Tuning Orb: Reduced the amount of Corrupted Lodestone required to craft. Now costs 1 down from 3.

  • Genesis Tuning Orb: Reduced the amount of Corrupted Lodestone required to craft. Now costs 1 down from 2.

New Increased Gear Score

A further addition to the game is the introduction of a powerful resource called Umbral Shards, that set to increase players gear score. Umbral Shards can be used to increase a Gear Score 590 up to 625. This resource can be gained in the following ways:

  • From completing Mutated Expeditions
  • Crafting a Gear Score 600 item (when player’s expertise of that item is also 600)
  • Opening a Gypsum Cast (when player’s expertise of that item is also 600)

Decrease in Fast Travel Costs & New Spirit Shrines

The cost of Fast Travel has been quite significantly reduced, meaning less Azoth is required for each trip. Reducing the travel grind is the introduction of further Spirit Shrines, giving players a much speedier experience when travelling across the map.

You can find the list of added Shrines below:

  • Excavated Shrine added at the Amrine Excavation

  • Starstone Shrine added to the North East wall of the Shattered Obelisk Complex

  • Shiresad Shrine added just outside the entrance to The Depths.

  • Genesis Shrine added in front of the Garden of Genesis entrance

  • Melpomene’s Shrine added below the Siren’s Amphitheatre

  • Lazarus Shrine added next to the entrance to the Lazarus Instrumentality

New World is currently available on PC.

Looking for some New World builds? Look no further than our Top 5 New World Builds (December 2021). Don’t forget to check out guides for Housing and Territory Standing Guide. For everything else head to our New World wiki.

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