We’ve now played Distant Worlds 2 and it’s a light in an age of shadow

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distant worlds 2 planets

Following Code Force’s recent demonstration, I was optimistic about the upcoming space 4X/simulation/strategy/forward slash game Distant Worlds 2. The original was a game I very nearly adored, but playing it always meant being a little too frustrated to talk about it without complaining a lot (which, granted, I do about everything, but still).

Code Force have since sent us a preview build, and I’ve been consumed with it for the better part of a week. I’m struggling to gauge exactly how much to reserve, because it’s had me positively cackling at my minor successes and howling in enjoyable despair at my setbacks. If they can do, ooh, two thirds of what I’m hoping in the six weeks before its release on March 10th, this could be every bit as brilliant as its predecessor, with fewer flaws.

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