Demeo’s PC version is a cool TRPG hangout that probably won’t get as many players as it deserves

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won’t-get-as-many-players-as-it-deserves

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A couple of weeks back, I interviewed the creator of Left 4 Dead and general PC gaming multiplayer grandee Mike Booth about his VR tabletop game Demeo. In virtual reality, Demeo seeks to recreate the feeling of playing a TRPG strategy game, huddled around a table with three pals and a load of cheesey crisps. Soon, though, you won’t need a headset to play it, as Demeo is also getting a standalone PC version. I got invited for a little hands-on of the PC build, and thought that since I am a tabletop-game-playing person, it’d be interesting to bring Ed along with me. Ed likes multiplayer PC games more than me, but in the kind of kill-streak, headshot, battle-royale way. Thus, as a team, we are perfectly poised to assess how Demeo stacks up as a co-op PC game.

We played a single level in Demeo’s first adventure module, The Black Sarcophagus, although when it launches in early access a complete game will stretch to three. Demeo will also have all the other adventures released for the VR version, including the most recent forest-set Roots Of Evil, but The Black Sarcophagus placed us in a creepy stone dungeon and/or crypt. The goal was to find the monster carrying the crypt key, remove the key by force, and then unlock door to the next level. Our team of four was completed by Tommy Palm, CEO and founder of Resolution games (and owner of a truly top-tier cardigan) and producer Gustav Stenmark (no cardigan visible sadly, but he seemed cool). Here’s how we got on.

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