Elite Dangerous Update 1.64 Now Available, Adds Fixes For Horizons & Odyssey
The Elite Dangerous update 1.64 patch notes have been announced by Frontier Developments, which comes packing a series of improvements for Horizons and Odyssey-related content.
Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New Users
Odyssey
Optimisation
The following features have received optimisation improvements:
Looking at/through glass
Cockpit glass
Galaxy and System Map functionality
Avatar decals
Forward lit VFX
Planet fine textures
Shadows
Emissive rescaling
Rendering
An issue causing artifacting on the local view in the System Map was fixed
Stability
An instancing crash was fixed.
A crashing when entering Supercruise following a low wake was fixed
A crash caused by jumping to the permit-locked HIP 54530 system was fixed
Server
On-foot actions will now update the Codex as expected
On-foot ranks will now display their animation within inbox messages
Rank animations will no longer display as a tier lower than intended
From the Issue Tracker
Stars will no longer flash brightly in VR
The Asterope system will resume featuring signal sources
Polyporous growths on brain trees can be splattered once again
An issue with teammate Navlock was fixed
Deposit fragments will no longer get stuck inside asteroids
Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capped at 160%
AI
AI will spawn at POIs in multicrew as expected
Omnipol corruption was addressed: their mission-givers will no longer assign illegal missions
Deceased NPCs can be scanned once again at offline settlements.
Hostile ships will once again appear as such on the radar
Settlements
Terminals are no longer obstructed in Shinrarta Dezhra
Planetary port landing pads have an added force field effect
Mining extractors no longer display flashing black squares
NPC crew members will now retaliate when in the Defend state.
Deceased NPCs will no longer cover the reactor console, preventing interaction
Character Animation
An issue when running with the cutting tool was fixed. Although, our mothers still advise against it
Ships & SRVs
SRV helm audio will no longer be replicated across crew members
Deployed vessels will retain their ship owner ID as intended
Camera angles for the livery screen on the Scorpion SRV were adjusted
A detailing issues on the Azure paint job on the Asp Explorer’s was fixed
Gold and black paint job colours were adjusted
Ember paint jobs were adjusted
Midnight Black paint jobs were adjusted
Interactions
Gravity will be re-enabled at Guardian Sites so that caskets no longer float
A quantum-physics issue allowing multiple players collecting the same item was fixed
Factions
The Pirate Attack faction state will now:
No longer trigger when only criminal factions are present in a starsystem
Temporarily make weapon commodities legal in most jurisdictions
Cause factions to lose influence to criminal factions present in that starsystem
Criminal factions will no longer experience active security states and their Security Points will lock at 0
Odyssey settlements controlled by criminal factions will now prefer to export commodities (at the usual favourable pricing) that are illegal in other jurisdictions. Their exports will return to normal if control changes to other faction types
Odyssey settlements that were incorrectly exporting Meta Alloys will no longer do so
Incorrectly negative faction consequences when selling salvaged commodities for a relatively low value were fixed
The Black Market station service will now activate when the controlling faction has an active Civil Unrest state
Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
When buying and selling, it’s generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it’s generally more positive to trade more expensive commodities than cheaper ones
Horizons
A crash when selecting the engineering panel from a ship was fixed
A crash caused by entering the permit locked-HIP 54530 system was fixed
Deposit fragments will no longer get stuck inside asteroids
VFX for projectiles from the Remote Flak Launcher will no longer be too bright
A crash during the tutorial was fixed
Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%
An issue causing the session log to be inaccessible was fixed
[Source – Frontier Developments]
The post Elite Dangerous Update 1.64 Now Available, Adds Fixes For Horizons & Odyssey appeared first on PlayStation Universe.
Leave a Reply