Gran Turismo 7 Reportedly Has Ray-Tracing Mode For Actual Races, Not Just Replays

gran-turismo-7-reportedly-has-ray-tracing-mode-for-actual
races,-not-just-replays

Polyphony Digital has implemented a ray-tracing mode for Gran Turimso 7 during races, despite previously saying that the feature would only be available during Replays.

However, according to a preview that has leaked on the web based on a recent press vent, GT7 ray-tracing is now available during races, too.

Of course, the technical part of the title is also important, since it is the first first party racing game that we will see for the PS5. So according to Kaz, the GT7 on the PS5 will have two display modes, one aimed at “the highest possible frame rate”, with a ceiling of 60 fps, and one with an improved display where Ray Tracing mode is activated for improved lighting, shading and, above all, reflections on the bodies of vehicles

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Gran Turismo 7 is due for release on PS4 & PS5 on March 4, 2022. Sony will host a new State of Play later today featuring fresh details and gameplay on the racer, so maybe we’ll get confirmation on the ray-racing there.

[Source – NoviceGamerGuides]

The post Gran Turismo 7 Reportedly Has Ray-Tracing Mode For Actual Races, Not Just Replays appeared first on PlayStation Universe.

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