No Man’s Sky update 3.81 patches Sentinel bugs
Hello Games has dropped a new patch for No Man’s Sky. This follows the recent Sentinel update – yet another major expansion packed with new content and game features.
No Man’s Sky update 3.81 is aimed at fixing a number of bugs that have popped up around the galaxy since Sentinel’s launch.
Catch the full patch notes below, and carry on reading for an overview of what the Sentinel update introduced.
No Man’s Sky Update 3.81 Patch Notes Bug fixes
- Fixed an issue that could cause freighter bases to fail to load after warping in a freighter.
- Fixed an issue that caused an empty copy of the player’s freighter to spawn in a system after warping.
- Fixed an issue that could prevent building within a player freighter.
- Fixed an issue that caused inappropriate technologies to occasionally be found in the inventory of newly purchased freighters.
- Fixed an issue that could cause all Multi-Tools to become Royal Multi-Tools after reloading a save with a Royal Multi-Tool equipped. Pre-existing Multi-Tools have been completely restored to their correct appearance. Unfortunately, some newly acquired Royal Multi-Tools may have changed appearance.
- Fixed an issue that changed the Multi-Tools offered in shops and space stations. Weapon caches at the same coordinates will now offer the same tools as before 3.80.
- Fixed an issue that caused some saved Multi-Tools to change appearance.
- Adjusted the autoaim strength of the Blaze Javelin, to make pad aiming behave more consistently.
- The Blaze Javelin now does a degree of piercing damage to armoured Sentinels, so that damage is done to the drone as well as the armour plating if the plating is destroyed in one shot.
- Slightly reduced the effect of gravity on Pulse Spitter projectiles.
- Slightly increased the base damage of the Pulse Spitter.
- Adjusted the fire rate of Sentinel drones, so that recently shot drones will attempt to retaliate more aggressively.
- Sentinel drones now attempt to keep further away from the Minotaur when in combat.
- Fixed an issue that could cause Sentinels to respawn in a loop while fighting inside a settlement when using PlayStationVR.
- Fixed a number of issues where Sentinels would fail to spawn around settlements.
- Fixed an issue that prevented stun effects from being correctly applied to creatures on derelict freighters.
- Fixed an issue that prevented stunned creatures from dying.
- Fixed an issue that caused some stunned entities to briefly enter an invalid navigation state after recovering.
- Fixed a number of issues with the Cloaking Device third person effects on Xbox and PlayStation platforms.
- Reduced the movement levels of the reconstructed drone during interactions.
- Fixed an issue that caused procedurally generated Exosuit shield upgrades to offer extremely high protection against incoming damage, rather than values within the correct range.
- Fixed an issue that could very rarely cause some technologies to generate without any stats.
- Fixed an issue that caused the jetpack to be disabled in Photo Mode.
- Fixed an issue that prevented the jetpack effects from appearing when using the default backpack.
- Fixed an issue that caused the jetpack to be visible in first person.
- Fixed an issue that could cause the transition effects to fail to play when exiting the starship.
- Fixed an issue that caused a small glowing cube to occasionally slowly float across the Space Station.
- Fixed an issue that caused the wrong full-screen effect to be applied when using the Analysis Visor.
- Fixed an issue that could cause Exosuit-specific shield messages to display while using an Exocraft.
- Fixed an issue that caused insufficiently specific text to be displayed as a mission notification when interacting with the reconstructed drone.
- Fixed a number of naming consistency issues with the reconstructed drone.
- Fixed an issue that could cause a popup with incorrect data to become stuck and block the UI.
- Fixed a mission text issue.
- Introduced a number of memory and performance optimisations to creature and Sentinel navigation.
- Fixed a crash related to multi-axis rotation of base parts.
- Fixed a crash related to Steam Input.
- Fixed a physics-related crash.
- Fixed a crash related to NPC starships.
- Fixed a crash related to Sentinel’s guarding buildings.
- Fixed a crash related to using weapons in multiplayer.
About No Man’s Sky Sentinel
The Sentinel update all revolves around the Sentinels that police the planets you explore and love to get all fussy at you. To make them much more engaging, there’s new weapons and abilites being added to the game, including the charged energy shotgun, active camo and stun grenades, while mechs can now be programmed to protect you. All of your weapons have been given a visual overhaul, as well as improvements to how they feel.
The Sentinels now come in several classes to battle, including Heavies, Summoners, Medics and an Exo-Mech.
This update will also add lore to explain how the Sentinels came to be. It will surely explain the new “nests”, which you can raid for big rewards, which can include finding a friendly AI drone that you can program to be your little buddy.
Source: No Man’s Sky