RPGolf Legends review: fairway to middling
Anecdotally, the first records of modern golf date back to its banning in 15th century Scotland. “Nay Golf,” said parliament. “It’s turning the soldiers into fiendish, turf-snorting club-strokers who’d rather say shit like ‘Triple Bogey’ than batter the English, and we’re no having it.” RPGolf Legends is not set in 15th century Scotland, but it does take place in a world where golf has been banned. Only you – through the power of bare-bones ARPG combat and a fun but limited golf mini-game – can save the noble sport from ostensible nonexistence.
I say ostensible because, in reality, golf is everywhere. Our heroine Aerin’s hometown is called Mulligandale. It has two shops, one of them dedicated entirely to golf. Folk shimmy about in golfwear, talking about golf. Many give out golf-related quests, the rewards for which are usually some form of golfing paraphernalia, often golf balls. The actual golf courses themselves have been sealed off by an ill-defined big villainous, but if you put a translucent barrier around the thing you’re trying to crush and still let the people you’re attempting to terrorise build their entire society as a monument to it, you’re basically asking for a plucky hero to restore the national passtime to glory. Highly questionable bit of villainy, this.
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