What if: Hexen got a Doom style remake?
Come in, weary gamers. Huddle around my candlelit face as I regale you with a story of three forgotten heroes. You may not have heard of them, not least because they may not have had names. But those of us who knew FPS games when they were dank, murky, and existed in two-and-a-half dimensions, know of the fighter, the cleric, and the mage who used to rip and shred their way through the filthy labyrinths and dungeons of Hexen.
It was a simpler time, before shooters concerned themselves with meaningful stories and choices. But though we may not remember why our three heroes embarked on their rampageous quest back in the dark times of 1995, we do remember breaking the skulls of many-headed beasts with our spiked gauntlets, the lightning-imbued hands of the Mage, and Wraithverge – the staff that sent forth furious spirits to tear apart our foes like an unholy BFG.
In agreeing to purchase Activision-Blizzard for $68.7 billion last month, Microsoft acquired the Hexen IP as well as Raven Software, the creators and developers of Hexen (and its predecessor Heretic). That’s not all. Raven Software is now under the same publishing roof as id Software – which was snapped up as part of Microsoft’s Bethesda acquisition last September – the original publisher of Hexen as well as the creators of the id Tech engine on which it was made.
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