Sifu To Get Accessibility Options And Difficulty Settings, Developer Reveals

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In a recent interview featured on The Weekly talk show, SloClap co-founder Pierre Tarno revealed that Sifu might be getting more accessibility options further down the line. This comes shortly after the game’s incredible critical success and the subsequent discusssion surrounding its unforgiving and at times – frustrating level of difficulty.

As listed on Twitter by show host Stever Saylor, there are a handful of well-appreciated accessibility tweaks in the works. In addition to closed captions and high-contrast mode for PlayStation platforms, Sifu will also feature multiple difficulty modes – both easier and harder to allow gamers of all calibres to get the most fun out of the experience; something inspired from the likes of Metroid Dread.

No official announcement on the matter has been made as of yet, so it might be best to keep expectations in check for now. GamingBolt awarded Sifu an 8/10 in our review, stating that Sifu is “a challenging game that rewards far more than it frustrates.” Previously, SloClap also announced that Sifu would be getting post-launch content updates too – read more on that through here.

Hey! So it’s weird I get to help break news but yes #Sifu is getting #accessibility updates post-launch.
– Better captions
– High Contrast Mode on PS4/5 (was on PC, but not PS4/5 at launch due to a bug)
– Difficulty Modes. Both easier & harder, similar to Metroid Dread’s update. https://t.co/9pFTOmfvnR

— Steve Saylor (@stevesaylor) February 11, 2022

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