Starfield’s Aesthetic Aims To Be “NASA-Punk”
You can usually count on iconic sci-fi shows to have a unique aesthetic when it comes to how those respective universes are engineered–just compare Star Trek to Farscape to see radically different approaches–and Bethesda’s upcoming space exploration game Starfield is looking to establish its own style when it launches.
According to Starfield’s lead artist Istvan Pely, the studio wanted the game to look both realistic and scrappy, eventually landing on a style that is referred to as “NASA-Punk.”
“Early on in this project when we were trying to establish the overall aesthetic of this game, we sort of coined the term ‘NASA-Punk’ to describe a sci-fi universe that’s a little more grounded and relatable,” Pely said to Xbox Wire. “We wanted a very realistic take,” he adds, “You can draw a line from current-day space technology and extrapolate from there into the future so it’s believable and relatable.”
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